Welcome to FenderQ Development Studio.
A place where writers, artists, musicians and programmers use their talents to create. It takes a lot of effort and hard work. It requires a passion to create works for yourself and others.
News
- 2010-07-05: The parts are all coming together. The dynamic interfaces built onto our OpenGL rendering is amazing. Special thanks to our friends working at Apple (shader compiler wizards). The answer is "Yes" we are actively working on a top secret video game on the App Store.
- 2010-06-02: Working on a tile rendering engine and posting some pictures of outside the window.
- 2010-05-04: One month later already, tons of math learned, getting back on track. Finished some art today to learn a new tool for work. Enjoy it and everything else you come across in your day.
- 2010-04-16: Learning OpenGL ES 2.0, no more fixed function pipeline limitations. Vertex and fragment shaders, matrix transformations etc. The manner in which data is sent and stored in the GPU is amazing compared to the older way of using a display list.
- 2010-04-09: The FenderQ Entertainment System is now released.
- 2010-04-01: We are an official iPhone/iPad developer with Apple today. Need an application built and placed on the App Store? This certainly makes it easier to distribute.
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