FenderQ Development Studio

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News

2010-07-05: We are actively working on a top secret video game on the App Store. Special thanks to our friends working at Apple (shader compiler wizards).

2010-06-02: Working on a tile rendering engine today and posting some pictures from outside the window.

2010-05-04: Finished some art today to learn a new tool for work.

2010-04-16: Learning OpenGL ES 2.0, no more fixed function pipeline limitations. Vertex and fragment shaders, matrix transformations etc.

2010-04-09: The FenderQ Entertainment System is now released.

2010-04-01: We are an official iPhone/iPad developer with Apple today. Need an application built and placed on the App Store? This certainly makes it easier to distribute.

2010-03-26: Prototype fes six early for tomorrow. A bit of an intro with a score displayed now for the game. Sort of the artsy side with a glitch font to go with the track.

2010-03-25: Prototype fes five was built including a custom track made from noise and a square wave (and a slight touch of reverb). It also has a really nice pixel font rendering the current time.

2010-03-21: Tonight we have functional collision detection with bounds checking for the objects in the scene. We also now have audio and text rendering. The audio really has a nice 8bit sound to it. Here is prototype fes four.

2010-02-20: We got textures rendering like we wanted. Have a look for yourself. Pixel art on moving squares The space bar resets the squares and the arrow keys move.

2010-02-17: Two new Mac OS X prototype programs. These both require Mac OS v10.5 or newer to run. They are a proof of concept that rendering on Mac OS X using OpenGL can be smooth and fast. Side to side square action and control a square on the screen fun.

2010-02-08: First draft of the website content.


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